martes, 24 de mayo de 2016

Visualización y diagramas de material bibliográfico complejo

In this paper we present a method of synthesizing data in the narrative discourse of two architecture publications, in order to analyze, compare and explore to what extent it is possible to understand a book on different abstract levels using static data. The information in the book is reorganized and shown in different diagrams, used as a didactic visualization method. This allows the representation of a set of kinetic information that cannot be perceived simultaneously.

OTHER TITLES: Visualization and Diagrams of Complex Bibliographical Material

EDITORIAL: SIGraDi 2010
FECHA DE PUBLICACIÓN: Noviembre 2010

Reutilizando códigos como mecanismo de información y conocimiento: programación en arquitectura

Differently from other regions in the Planet, since 2010, in Latin America textual programming language (Rhinoscripting) is being replaced by its visual equivalent (Grasshopper). This is a consequence of our preference for an interactive platform, and because our design problems are not as complex, so we aim to control geometrical problems or aspects belonging to an product scale instead of an architectural one. Problems emerging when creating code could be improved by modifying and reusing existing solutions as a starting point, since learning would not be centered in the object but in the process of creating it, using a suitable instrument.

OTHER TITLES: Reusing codes as a mechanism of information and cognition: Scripting in architecture
editor: SIGraDi 2012
fecha de publicación: noviembre 2012

Perspectivas en los laboratorios de fabricación digital en Latinoamérica

Latin American experiences are analyzed in order to identify adverse factors, describing the complexity of the implementation of a Fabrication Laboratory in the region. As a starting point we take the implementation done by groups of academics coming back to their origin countries, and others that after the implementation they were born or adapted to an academic supervision (Fab Lab MIT) or a technical and commercial one (Rhino FabLab). In the whole, the results allow to identify opportunities for the future.

editor: SIGraDi 2012
fecha de publicación: noviembre 2012

Matemáticas y computación: uso de programación visual para el desarrollo de material didáctico en un entorno educativo

We analyse the problem of creating didactic material for teaching and evaluating mathematics in the first year of a School of Architecture. By using visual programming, science professor used codes (formulae) to represent in a software their proposals, instead of drawing them themselves. Through this experience we create a database of codes with computational solutions that allows faculty to modify, reuse, visualise and print in the same platform that she students will use while developing their designs. In this way we aim to maximise the link between mathematics and design as fundamental base for the control of complex shapes.

Fecha de publicación: Noviembre 2015

jueves, 12 de mayo de 2016

Apuntes sobre la graduación de sanciones por infracciones a las normas de protección al consumidor

El presente artículo tiene como objeto explicar la metodología utilizada por la Comisión adscrita a la Oficina Regional del Instituto Nacional de Defensa de la Competencia y de la Protección de la Propiedad intelectual - INDECOPI de lea (en adelante, la Comisión) para graduar las sanciones impuestas a los proveedores que infringieron las normas de protección al consumidor durante los años 2008 y 2009 dentro de la circunscripción de competencia territorial de dicha Comisión.

FECHA DE PUBLICACIÓN : Junio 2010